John F. Kennedy (JFK): “We choose to go to the Moon”
Watch till the end of the video to catch the punchline :D Check out this inspiring Rice University speech reenacted in this thirty second machinima video of John F. Kennedy using the Unreal Engine 3 3D game engine, which is normally used for developing 3D video games rather than directing 3D animation production.
President John F. Kennedy, Address at Rice University on the Nation’s Space Effort, September 12, 1962 (Rice University speech):
We choose to go to the moon. We choose to go to the moon in this decade and do the other things, not because they are easy, but because they are hard, because that goal will serve to organize and measure the best of our energies and skills, because that challenge is one that we are willing to accept, one we are unwilling to postpone, and one which we intend to win, and the others, too.
President John F. Kennedy, Speech to Special Joint Session of Congress (25 May 1961):
I believe that this nation should commit itself to achieving the goal, before this decade is out, of landing a man on the moon and returning him safely to the Earth. No single space project in this period will be more impressive to mankind, or more important for the long-range exploration of space; and none will be so difficult or expensive to accomplish.
Recheck this post for upcoming “we choose to go to the moon” videos to be updated.
This is an entry for Muvizu’s AMD Fusion competition… and my second Muvizu 3D animation production. How do you like it?
Astronaut Buzz Aldrin, lunar module pilot, walks on the surface of the Moon near the leg of the Lunar Module (LM) “Eagle” during the Apollo 11 exravehicular activity (EVA). Astronaut Neil A. Armstrong, commander, took this photograph with a 70mm lunar surface camera. While astronauts Armstrong and Aldrin descended in the Lunar Module (LM) “Eagle” to explore the Sea of Tranquility region of the Moon, astronaut Michael Collins, command module pilot, remained with the Command and Service Modules (CSM) “Columbia” in lunar orbit.
Check out this funny machinima video of Winston Churchill moonwalking while drunk and this moment in Winston Churchill’s life using the Unreal Engine 3 3D game engine.
Watch the video for a witty comeback quote with sound effects and Winston Churchill moonwalking while intoxicated with alcohol.
Lady Nancy Astor: “Mr. Churchill, you’re exceedingly drunk!”
Sir Winston Churchill: “Yes, and you, Madam, are very ugly. But tomorrow, I shall be sober.”
I hope you like the sound effects… no offence intended to Sir Winston Churchill. It’s intended as my artistic interpretation of how the incident could have happened with either Lady Nancy Astor or Bessie Braddock. The Michael Jackson moonwalk dance moves are historically impossible, but again it’s artistic license.
Normally, the Unreal Engine 3 from Epic Games, Inc is intended for game developers to create 3D video games. But these Scottish guys created Muvizu as a 3D animation software based on the Unreal Engine 3 instead. Cool, huh?
This is an entry for Muvizu’s AMD Fusion competition… and my first Muvizu 3D animation attempt. What do you think?
Sir Winston Churchill:
“Yes, madam, I am drunk. But in the morning I will be sober and you will still be ugly”. Click here to get “I am drunk” Winston Churchill T-shirt.
Do you believe in life after pwnage?
Although this is not machinima, I found this short Halo Spartan heaven video very funny and hilarious. I’m thinking maybe I could do a similar story concept using Halo Spartan custom characters, customized for UT3 (Unreal Tournament 3), and either role play this in the Unreal Engine 3 in UT3 or the UDK (Unreal Development Kit).
What do you think?
Which 3D character should I use to play the role of the devil? Oops, hope that’s not a spoiler if you have not watch the video yet. Well, what are you waiting for? Go watch Halo Spartan Heaven now!
Post in the comment section to tell me what you would like me to direct, animate and produce for this Halo Spartan Heaven machinima experiment. I’ll post the video cutscenes as I produce them.
Or would you prefer me to produce using CryENGINE 3 or Unity 3D game engines instead?